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Old May 21, 2005, 06:11 PM // 18:11   #1
Wilds Pathfinder
 
Join Date: May 2005
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Default Skills - Fertile Season

You can view this database entry at: http://www.guildwarsguru.com/skill/4...e-season.com...
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Old May 21, 2005, 06:11 PM // 18:11   #2
Pre-Searing Cadet
 
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Guild: Spirit of Elijah
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The health increase range is wrong here. They must've nerfed it because it was 5-474 in beta, but now even with 12 Beast Mastery it only goes to about half that.
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Old May 29, 2005, 09:31 PM // 21:31   #3
Ascalonian Squire
 
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is this skill for beast mastery or wilderness survival? i saw on another site it was in wildnerness survival.
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Old May 29, 2005, 11:13 PM // 23:13   #4
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it is in beast mastery
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Old Jun 19, 2005, 02:26 AM // 02:26   #5
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It's gotta be correct. I have only 6 beast mastery on my pvp ranger and it gives +150 health.
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Old Jul 28, 2005, 06:18 PM // 18:18   #6
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Does this skill affect only animal companions or is it every creature, including like Maguuma Spiders?

Would hate to do the ritual then find out I increased every monster's difficulty by 150 health.
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Old Jul 28, 2005, 06:37 PM // 18:37   #7
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Yes, all allies, enemies, and neutral parties gain the bonus. That's the way nature spirits work.
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Old Aug 08, 2005, 02:12 PM // 14:12   #8
Pre-Searing Cadet
 
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where do you get this skill
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Old Aug 12, 2005, 07:52 PM // 19:52   #9
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Mazzim-Fisherman's Haven-Kryta.

North of Sanctum Cay.


Its really annoying to run from sanctum cay to fisherman's haven, it took me 12+ tries without a good runner to do it. the imps, tengu and bog skale really wear you down.
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Old Aug 13, 2005, 11:03 AM // 11:03   #10
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What's the point of this if enemies get the bonus as well?
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Old Aug 13, 2005, 01:24 PM // 13:24   #11
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Quote:
Originally Posted by Dahl
What's the point of this if enemies get the bonus as well?
if they they have lots of spike damage that can't be easily healed. this gives you a more defensive way to save yourself.

also, it's a necessity to holding the altar in the hall of heroes, where you dont actually have to kill anything, just stay alive.
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Old Aug 24, 2005, 04:58 PM // 16:58   #12
Lion's Arch Merchant
 
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Would Fertile Season be of a help when triying to resurrect a party member? Say, with Rebirth.

To whom would favor using Fertile Season in a match, to a team which is wining or to a team which is lossing?
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Old Jan 09, 2006, 12:12 AM // 00:12   #13
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It helps the winning team because they can stick it on and the make the losing team think something like what a retard, he must want us to win. The health from this thing is like borrowed money from the mafia, they'll get it back from you when its time whether you have it or not. Its like a false sense of security, a safety net over some meat grinders. If they had 50 hp then got 250 with fertile season, 20 seconds later, they'll all die. Pretty funny stuff =p
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Old Jan 09, 2006, 02:09 AM // 02:09   #14
Grotto Attendant
 
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I remember the pre-spirit patch days.

This thing was God-Incarnate.

Get the hall, then setup a bunch of these all around the altar and keep them up. Like everything had 2,000+ health (even the spirits), so it took an army to get you off the altar (and as a bonus the spirits bodyblocked you in).

Oh boy..I heart Spirit Spam Nerf.

Now its used less. Some people hold the halls with it up, but most dont.
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Old Jan 09, 2006, 10:10 AM // 10:10   #15
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This would be useful if they gave the spirits an inherent HP buff. But right now, its usefulness is greatly outweighed by how easy it is to kill.
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Old Jan 09, 2006, 02:43 PM // 14:43   #16
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Quote:
Originally Posted by Rajamic
This would be useful if they gave the spirits an inherent HP buff. But right now, its usefulness is greatly outweighed by how easy it is to kill.
it used to effect itself.

and you could setup any number of them on top of each other.

it was called Spirit Spamming.
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